| An invitational
exhibition that examines various aspects
of the new reality as presented in different
media/mediums. The line between reality
and unreality has blurred. Reality, in both
art and life, is in many cases a manufactured
commodity, effect, or action. This exhibit
explores the questions of what is real and
what is fabricated in contemporary life.
Artists include: Betsy Odom, Elona Van Gent,
Margaret Meehan, David Krueger, Dennis Harper,
Jason Cohen, and David Van Ness. Featuring:
Dave Hanson's “Resurrection of Philip
K. Dick,” a lifelike android.
Curator’s Statement
UnReal: show titles are sometimes an excuse
to throw a theme party rather than an exploratory
platform for relevant, informed substance.
Perhaps in this case ‘unreal’
can do both. Its colloquial understanding
triggers a sense of expressive disbelief
in either the believable or the unbelievable.
It can have a negative reflection, go beyond
the ability to cope, recall the freakish
or bizarre. Or it can create a positive
response, one too good to be true, something
fantastic and incredible. Whatever the case,
its use is in relational contrivance to
our universal sense of the real. In the
art world, it has become a gray area that
only takes solid form in its contextual
use. Because artworks are real (corporeal)
things in and of themselves, their referential
connection to the real world can be perceived
with a duality of purpose. They can exist
in their own form of reality or act as antithetical
replicates, mocking reality and usurping
meaning as they are experienced. Or they
can act as representational agents reporting
the ‘unreal’.
For several millenniums, we have grappled
with the idea of whether artworks are real
or simply illusory representations of the
real: real as truth, real as beauty, real
as objects in their own right. Nietzsche
argued, “Art is not merely an imitation
of the reality of nature, but in truth a
metaphysical supplement to the reality of
nature, placed along side thereof for its
conquest.” Modernism has won the battle
that art is its own form of offspring created
through the transition of breeding the real
with its many hypothetical possibilities.
From Cezanne’s experimental planar
conjugations to Dada’s root form of
declarative providence, artists have pushed
to create their own reality, banking off
this new found sovereign gusto rooted in
formalism and unique truth.
Evidence to the new ‘real’
is when it becomes self referential, as
it does with industrial design and the world
of architecture spawning from the Bauhaus.
The one thing lacking in this new world
order is a humanistic connection, which
oddly enough comes through the marketing
industry and the world of technology.
With pop art, film/video and process/earth
art we are ushered into the virtual world
where a blending of nature, formalism, time
and culture diffuse the boundaries between
art imitating life with life now imitating
art. With the advent of digital capabilities
and the Internet, we now have a user friendly
art medium where truth can be fabricated
and nature obscured and reconfigured easily
at will, forcing a new reality that calls
into question what is real and what is fiction.
As Mark Twain remarked in his day, “truth
is stranger than fiction, because fiction
has to make sense.” In our contemporary
world nothing has to make sense to be believable
as real or as fiction. The two coexist quite
readily, making us more mindful than ever
of Wittgenstein’s statement that “in
the world everything is as it is, and everything
happens as it does happen: in it no value
exists—and if it did, it would have
no value.” In the case of the ‘unreal’,
it may not matter how it’s defined,
what matters is where we take it and what
we make of it. This becomes the power of
its existence. It then becomes part of our
reality, which according to Einstein “is
merely an illusion, albeit a very persistent
one.”
— Greg Metz
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